unity3d

Unity's Google In-App Review plugin error: java.lang.ClassNotFoundException: com.google.android.play.core.review.ReviewManagerFactory

僤鯓⒐⒋嵵緔 提交于 2020-12-13 04:23:07
问题 I'm trying to integrate Google's In-app Review feature into my Unity application and getting the following runtime error message on logcat console. Anyone knows the solution to this problem? AndroidJavaException: java.lang.ClassNotFoundException: com.google.android.play.core.review.ReviewManagerFactory (Filename: currently not available on il2cpp Line: -1) 回答1: It turned out that the problem was introduced by a proguard obfuscation. In order to keep the symbols I had to add the following to

AdMob ad don't show(unity)

此生再无相见时 提交于 2020-12-13 04:20:37
问题 When I am using unity, the console shows Dummy LoadAD, Dummy Show, etc. But when I test it on my phone it does show any AD. I set these two functions on two-button. bannerAD button does not show bannerAD. videoAD button will close my app There's my code using UnityEngine; using GoogleMobileAds.Api; using System; using UnityEngine.UI; public class admanageger : MonoBehaviour { public Text adstatus; BannerView bannerView; RewardedAd rewardedAd; string appID = "ca-app-pub-#####~#####"; // Start

Unity 2019 - SDK tools version 0.0 < 26.1.1

狂风中的少年 提交于 2020-12-13 04:07:29
问题 I have Unity 2019.3.13 and I want to build android apps. I have Android Studio already installed with the SDK. I have the JDK path and the SDK setted in Unity preferences but when I try to build I got this error: "SDK tools version 0.0 < 26.1.1" 回答1: Open the Unity hub, from the installs tab and for the version you are using: ...> After clicking Add Modules , you need to select> Android build support> Make sure that Android SDK & NDK is selected and click Next. If downloads fail, unselect MS

Unity: “NetworkBehaviour” is missing

半城伤御伤魂 提交于 2020-12-13 04:05:15
问题 I try to run the sample project from google AR Core here. There is error in the sample code. error CS0246: The type or namespace name 'NetworkBehaviour' could not be found (are you missing a using directive or an assembly reference?) using GoogleARCore; using GoogleARCore.CrossPlatform; using UnityEngine; using UnityEngine.Networking; /// <summary> /// A Controller for the Anchor object that handles hosting and resolving the Cloud Anchor. /// </summary> public class AnchorController :

Unity 2019 - SDK tools version 0.0 < 26.1.1

不问归期 提交于 2020-12-13 04:04:33
问题 I have Unity 2019.3.13 and I want to build android apps. I have Android Studio already installed with the SDK. I have the JDK path and the SDK setted in Unity preferences but when I try to build I got this error: "SDK tools version 0.0 < 26.1.1" 回答1: Open the Unity hub, from the installs tab and for the version you are using: ...> After clicking Add Modules , you need to select> Android build support> Make sure that Android SDK & NDK is selected and click Next. If downloads fail, unselect MS

Unity 2019 - SDK tools version 0.0 < 26.1.1

限于喜欢 提交于 2020-12-13 04:04:09
问题 I have Unity 2019.3.13 and I want to build android apps. I have Android Studio already installed with the SDK. I have the JDK path and the SDK setted in Unity preferences but when I try to build I got this error: "SDK tools version 0.0 < 26.1.1" 回答1: Open the Unity hub, from the installs tab and for the version you are using: ...> After clicking Add Modules , you need to select> Android build support> Make sure that Android SDK & NDK is selected and click Next. If downloads fail, unselect MS

Unity: “NetworkBehaviour” is missing

狂风中的少年 提交于 2020-12-13 04:01:44
问题 I try to run the sample project from google AR Core here. There is error in the sample code. error CS0246: The type or namespace name 'NetworkBehaviour' could not be found (are you missing a using directive or an assembly reference?) using GoogleARCore; using GoogleARCore.CrossPlatform; using UnityEngine; using UnityEngine.Networking; /// <summary> /// A Controller for the Anchor object that handles hosting and resolving the Cloud Anchor. /// </summary> public class AnchorController :

《让不懂编程的人爱上iPhone开发》正式停更

倾然丶 夕夏残阳落幕 提交于 2020-12-12 14:56:18
停更感言: 从初代iPhone发布到现在,已经有13年过去了。 从第一版《让不懂编程的人爱上iPhone开发》到现在,也已经8年过去了。 作为一套翻译改编的入门iOS开发教程,很高兴它帮助很多童鞋入门iOS开发,至少是对这个领域产生了一定的兴趣。 2007年,2008年,2009年...2020年。我们一起见证了移动互联网这个伟大时代的来临,也一起亲历了这个领域众多商业公司的成就与辉煌。然而追本溯源,都要归功于iPhone初代,这款虽然看起来魔幻但似乎不那么实用的产品。 2007年的苹果春晚,乔帮主在舞台上亲自主持了可能是目前为止地球上最伟大的产品发布会,让iPhone这款神器首次出现在人们的视野中。 2008年,iPhone SDK和AppStore首次向开发者开放,自此以后,一个全新的生态模式生根发芽成长壮大并开花结果,成就了移动互联网这个伟大的产业。 2020年,我们迎来了全新的iPhone 12系列,以及堪称技术奇迹的苹果M1芯片。 和以往的产业不同,早期的移动互联网是真正属于Nerd和草根的产业。哪怕你囊中羞涩,但只要有创意和想象力,乐于学习,就有可能凭借看似不起眼的APP或手游成就自己的一番小小事业。 13年过去了,移动互联网在两年前就已经发展到了顶峰,并逐渐开始步入稳健发展甚至盛极而衰的阶段。 而从商业生态来来看,过去10-20年诸多行业所依托的人口红利已然消失

How do I use the Microsoft Scene Understanding SDK and hololens2 to align the Unity Scene to the player's physical room? [closed]

一曲冷凌霜 提交于 2020-12-12 12:30:21
问题 Closed. This question needs debugging details. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 17 days ago . Improve this question When the player loads into a unity scene in the Hololens2, the Unity Floor plane does not match the physical floor. With the hololens2 and MRTK, the Unity scene origin is locked to the players head being 0,0,0. I am trying to use the Microsoft Scene Understanding SDK to set the

Json.NET vs Newtonsoft.Json SerializationBinder is different

我只是一个虾纸丫 提交于 2020-12-12 04:41:16
问题 I know there are many similar questions in this topic, yet I did not find my answer here. I have downloaded Json.net in Unity and Newtonsoft.json as a NuGet package in a different project. The Newtonsoft.json is working and I tried to use this working solution in a Unity project. I need to use ISerializationBinder for converting an abstract class hierarchy and I want to serialize/deserialize the classnames only , and not their full assembly name. (Reason for that is that the C# code should