uislider

Stop UISlider at Value

喜欢而已 提交于 2019-12-02 05:17:42
I have a UISlider and I want it to stop at a certain value. This is not the maximum, but a number that is available programmatically. Example: UISlider has max value of 100. The stop value is 60. Therefore, the user shouldn't be able to drag beyond 60. The method I'm using right now is to add an action with a selector function, and there I would change the value back to the stopped position. [mySlider addTarget:self action:@selector(modifySliderValue) forControlEvents:UIControlEventValueChanged]; ... - (void)modifySliderValue{ if(mySlider.value > 60) { mySlider.value = 60; } } This doesn't

How to store the value of floatSliderGrp in Python Maya

拜拜、爱过 提交于 2019-12-02 04:54:06
I have a slider that goes from 1 to 10 and I want to store the value that the user chose with the slider every time. I want the value to get updated with the movement of the slider. This is what I have so far def PrintValue(): print value cmds.floatSliderGrp(label='Angle', field=True, minValue=0.0, maxValue=10.0, value=0 ,dc=PrintValue(PASSVALUE) ) I want to pass the value where the PASSVALUE argument is, is there a way to get the value from the slider? theodox 'value' is a flag for the floatSliderGrp -- not a variable. That's why you can't print it directly. Depending on what you want to do,

IOS UISlider non continuos approximate value

杀马特。学长 韩版系。学妹 提交于 2019-12-02 00:45:11
I have a UISlider with value between 10 and 100. I works very well. Except I'd like to be able to increase the values by 5 rather than 1 by 1. Now, if I move the slide the values are increasing linear: 10, 11, 12, 13, .... I want to be able when moving the slider the values to increase by 5: 10, 15, 20, 25, .... Is this possible? Many thanks! Here's some code for you, base on a stackoverflow post somewhere... - (IBAction)terrainValueChanged:(id)sender { float newStep = roundf((terrainSlider.value) / self.stepValue); self.terrainSlider.value = newStep * self.stepValue; int intValue = self

How to customize UISlider Value in Swift

拈花ヽ惹草 提交于 2019-12-01 21:23:54
问题 I create UISlider Programmatically. I try to customise UISlider value as 4.1, 4.2, 4.3, 4.4, 4.5, 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 6.0, ... Anybody give me the solution sliderDemo = UISlider(frame:CGRectMake(0, 0, 200,20)) var numberOfSteps : NSInteger = numbers.count - 1 sliderDemo.minimumValue = 6.5 sliderDemo.maximumValue = 4.1 sliderDemo.continuous = true sliderDemo.value = 4.0 sliderDemo.addTarget(self, action: "sliderValueDidChange:", forControlEvents: .ValueChanged) self.view.addSubview

Limit sliding UISlider past certain point

蓝咒 提交于 2019-12-01 20:02:15
问题 Let's assume a have a UISlider to which I set a certain value. The slider handle then moves to that value, as expected. Now I want to let the user slide the handle of the slider back and forth, but to not set the value of the UISlider to be less, than I assigned to it programmatically. So for example I have a UISlider with a min value of 0 and a max value of 100 and I set its value to be 50. I don't want the user to slide "lefter" than 50 but on the "right" of it I want to let the user slide

Limit sliding UISlider past certain point

不想你离开。 提交于 2019-12-01 19:42:01
Let's assume a have a UISlider to which I set a certain value. The slider handle then moves to that value, as expected. Now I want to let the user slide the handle of the slider back and forth, but to not set the value of the UISlider to be less, than I assigned to it programmatically. So for example I have a UISlider with a min value of 0 and a max value of 100 and I set its value to be 50. I don't want the user to slide "lefter" than 50 but on the "right" of it I want to let the user slide the handle back and forth. How do you implement this sort of behaviour in Obj-C? You should first make

How to customize UISlider Value in Swift

假如想象 提交于 2019-12-01 18:58:24
I create UISlider Programmatically. I try to customise UISlider value as 4.1, 4.2, 4.3, 4.4, 4.5, 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 6.0, ... Anybody give me the solution sliderDemo = UISlider(frame:CGRectMake(0, 0, 200,20)) var numberOfSteps : NSInteger = numbers.count - 1 sliderDemo.minimumValue = 6.5 sliderDemo.maximumValue = 4.1 sliderDemo.continuous = true sliderDemo.value = 4.0 sliderDemo.addTarget(self, action: "sliderValueDidChange:", forControlEvents: .ValueChanged) self.view.addSubview(sliderDemo) func sliderValueDidChange(sender:UISlider!) { println("number:\(sender.value)") } I just

Horizantal slider with tick marks on iOS

六月ゝ 毕业季﹏ 提交于 2019-12-01 18:27:12
Can i realise a horizontal slider with tick marks on iOS? There is not such option like in MacOS. I actually wrote a tutorial on how to do this on my company's website: http://fragmentlabs.com/blog/making-talking2trees-part-3-77 The quick answer for this is a custom method I wrote, and which is explained in the article above: -(UIView*)tickMarksViewForSlider:(UISlider*)slider View:(UIView *)view { // set up vars int ticksDivider = (slider.maximumValue > 10) ? 10 : 1; int ticks = (int) slider.maximumValue / ticksDivider; int sliderWidth = 364; float offsetOffset = (ticks < 10) ? 1.7 : 1.1;

How to read size of UISlider thumb image

喜欢而已 提交于 2019-12-01 17:58:57
问题 I'm trying to position an additional UIView centered above the thumb in a UISlider. To do this, I need the width of the thumb image. In iOS6, this works fine. I can use: CGFloat thumbWidth = self.navSlider.currentThumbImage.size.width; (As seen in this answer: How to get the center of the thumb image of UISlider) This returns 0.0f in iOS7. I've also tried reading it using: UIImage *thumb = [self.navSlider thumbImageForState:UIControlStateNormal]; But thumb ends up nil. Is it possible to read

How to read size of UISlider thumb image

只谈情不闲聊 提交于 2019-12-01 17:18:52
I'm trying to position an additional UIView centered above the thumb in a UISlider. To do this, I need the width of the thumb image. In iOS6, this works fine. I can use: CGFloat thumbWidth = self.navSlider.currentThumbImage.size.width; (As seen in this answer: How to get the center of the thumb image of UISlider ) This returns 0.0f in iOS7. I've also tried reading it using: UIImage *thumb = [self.navSlider thumbImageForState:UIControlStateNormal]; But thumb ends up nil. Is it possible to read the size of the default slider thumb image? Or will I have to find it, set a constant, and how Apple