IOS UISlider non continuos approximate value

杀马特。学长 韩版系。学妹 提交于 2019-12-02 00:45:11

Here's some code for you, base on a stackoverflow post somewhere...

- (IBAction)terrainValueChanged:(id)sender {

    float newStep = roundf((terrainSlider.value) / self.stepValue);
    self.terrainSlider.value = newStep * self.stepValue;
    int intValue = self.terrainSlider.value;
    terrainRating = intValue;

}

Initialize with this:

    stepValue = 1;
    self.terrainStep = (self.terrainSlider.value) / self.terrainStep;

use this code for increasing the slide value by 5

sliderPosition = (int)(round(mySlider.value/5)*5); 
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