Circle with fluid/strechy stroke
问题 Me and my team are working on an app for a client. We are trying to understand how to achieve this kind of animations ( refer only to the circle stroke ) : We tried using a CADisplayLink to set up and change the circle, but it generated non-fluid results. We couldn't find a way to create a circle from "components" of UIBezierPath and change each of the anchors. Any suggestions on how to achieve this kind of effect, or how to construct a circle from seperated points, would be highly appricated