touch-event

TouchEvent executing both if and else part

送分小仙女□ 提交于 2019-12-23 18:01:23
问题 In the code below the problem i m facing is that in onTouchListener method both if and else part is getting executed each time. Anyone have idea why is it happening like that? and aim of my project is on touch event on anywhere in on the webview the dock layout must appear on another touch it must disappear.Can anyone help regarding this? Thanks in advance .. public class MathiasdockActivity extends Activity { /** Called when the activity is first created. */ RelativeLayout upperdock,parent;

JQuery .on(“click”) triggers “mouseover” on touch device

只愿长相守 提交于 2019-12-23 17:41:32
问题 I'm encountering unwanted behavior when using JQuery's $.on("click", function(){}); on touch devices. This is my code below: Code: $(".team").on("mouseover", teamMouseOver); $(".team").on("mouseout", teamMouseOut); $(".team").on("click", teamThumbClicked); function teamMouseOver(event){ console.log(event.type); } function teamMouseOut(event){ // Do something } function teamThumbClicked(event){ console.log("Clicked!"); } Problem: With the code above, tapping on a .team element on a touch

How to catch and process JavaFX TouchEvent in Swing Application?

不想你离开。 提交于 2019-12-23 12:05:18
问题 I developed a Swing application in which I now need to implement a customized multi-touch gesture. After some research, the easiest approach seemes to be the use of JavaFX, because it can be embedded in Swing and provides events for every finger on the touch screen seperately. I then tried to implement touch handling according to the following examples: http://docs.oracle.com/javafx/2/swing/swing-fx-interoperability.htm http://docs.oracle.com/javafx/2/events/touch_events.htm I decided to

Select multiple item by drag block them

蓝咒 提交于 2019-12-23 10:17:29
问题 First, let me tell u that i am stressed out by this, because i don't even know the concept / method name, so i can't even search it in google as i don't know the keywords, but ill try my best to explain it. Feel free to modify my contents and title as you see fit. what i want to achieve is this: i have view group contains many child views, or it can be GridView i want to able to block select some of it child views, and return the selected / blocked items. pictures worth more than thousands

Implement Drag & Drop in Gingerbread

时光怂恿深爱的人放手 提交于 2019-12-23 08:58:49
问题 I need to know how I can implement Drag & Drop in Android for the Gingerbread version. As I know Gingerbread doesn't support that by default. What I have coded: a ViewGroup class to hold dynamic added child, each child should after a long click be able to get moved through a finger tap/move. To solve this, i have a OnLongClickListener attached to each View 's child and my ViewGroup have implemented both the methods onTouch() to get the down/up/move events and the method onLongClick() to

Forwarding touch events only to the views being touched

混江龙づ霸主 提交于 2019-12-23 05:20:26
问题 I have a UIWindow with a text field, a button, and a table. I would like to be able to track all the touches on the screen and then forward them to the element being touched. I have read about overriding sendEvent in the Apple documentation but I still do not understand: How to use hitTest to retrieve the element being touched How to forward touches This is what I have so far. - (void) sendEvent:(UIEvent *)event { for (UITouch *touch in [event allTouches]) { /* Get coordinates of touch */

Picking objects in Android OpenGL ES using colors does not retrieve correct colors

允我心安 提交于 2019-12-23 04:49:24
问题 I am very new to OpenGL and I'm doing a very simple program to check if I can pick objects rendered on the screen, drawing each one with a unique color. So far, I render 2 flat squares and one triangle. The problem is that when the user touches the polygons, I get a color different from black, but the color index is the same for the three objects (when it should be different). Here is my code: The onDrawFrame method (within my Renderer). Here is where I render the polygons with an unique

Google Maps Multi-Touch: Touching on Google Maps while simultaneously touching outside of the container hijacks touch event

烈酒焚心 提交于 2019-12-23 04:26:30
问题 I'm creating an Angular project in which I'm using the Google Maps Javascript API to create a multi-touch application where users can interact with the map as well as other components simultaneously. (For example, one user can be moving the map around while another user is moving a separate component all simultaneously) I'm already able to successfully do multi-touch actions between other components so I know it's not a problem with my code but I think there may be something wrong with Google

Increasing touch priority of a SeekBar

亡梦爱人 提交于 2019-12-23 02:00:13
问题 I have a SeekBar inside a HorizontalScrollView and am finding it very hard to grab the handle and move it. If I don't touch exactly on the handle, the HorizontalScrollView will receive and consume the touch event. Is there a way to increase the priority of the SeekBar so it will have the normal "range" for touch events or is this just a bad idea/design and I should avoid it? 回答1: Here is an other way to fix this issue without extends a Frame layout. The idea is to disable the touch event of

Touch intercepted after fling

跟風遠走 提交于 2019-12-22 17:46:35
问题 Recently I am experiencing some issues with my scrollview. Touch events don't reach elements inside a scrollview after a fling has happened. After a fling has occurred I first need to tap the view once again, after that the normal behaviour is restored. I already tried lot's of workarounds like: Manually fire a motion event (up / down) after the fling. This works but has some serious issues, I don't have to explain why I guess since this is just the same as touching the view again but that at