Getting started with a Tile-based game in Qt using QGraphicsScene and QGraphicsView
I'm going to start programming a 2D tile-based game in Qt and read about the QGraphicsScene and QGraphicsView classes which are intended for displaying and handling lots of 2D objects. My question is that will it be feasible to create a world with lots of tiles using QGraphicsScene? Can I add the whole world at once tile-by-tile or should I try to implement something to restrict the area a bit? I've read that QGraphicsScene can handle "thousands of items" but a 2D tile map can easily get really, really big (200x200 tiles? not that many, but that's already 40,000 objects which is a lot). The