How do I apply proper perspective to this OpenGL ES texture?
I would like to describe my objective and get some feedback of a proposed solution. I am quite new to OpenGL ES (or OpenGL at all), so please be gentle. I would also like to mention that the platform is iPad (iOS) with it's belonging restrictions. Objective: To let the user place vertices in which a texture should be drawn properly in the correct perspective (or at least adjustable perspective). To explain what I mean, consider the following example. Let's say that we have a photograph of a house with a corresponding lawn in front of it. Now, I want to pave a (user) specified path with tiles