C++ SDL2 Error when trying to render SDL_Texture: Invalid texture
问题 I'm trying to make a simple game and when I try rendering my SDL_Texture , I get an inexplicable error. I've set up everything right, I'm able to successfully clear the screen with SDL_RenderClear , and my texture isn't null, so it should have been created properly. But when I try calling the render() function I get an error, and SDL_GetError() returns "Invalid texture". Edit: I have now created an MCVE as requested, and I tested it to verify that it reproduces the error. It should display