Linear/Nonlinear Texture Mapping a Distorted Quad
问题 In my previous question, it was established that, when texturing a quad, the face is broken down into triangles and the texture coordinates interpolated in an affine manner. Unfortunately, I do not know how to fix that. The provided link was useful, but it doesn't give the desired effect. The author concludes: "Note that the image looks as if it's a long rectangular quad extending into the distance. . . . It can become quite confusing . . . because of the "false depth perception" that this