libgdx distorted texture when using camera.setToOrtho(false, GAME_WIDTH, GAME_HEIGHT);
问题 I'am trying to make libgdx game, adn i've got 2 problems now: 1. When im using camera.setToOrtho(false, GAME_WIDTH, GAME_HEIGHT); my textrure of player is distored, one eye is bigger than another. 2. Im using this camera and viweport: camera= new OrthographicCamera(GAME_WIDTH,GAME_HEIGHT); camera.setToOrtho(false, GAME_WIDTH, GAME_HEIGHT); viewport = new StretchViewport(GAME_WIDTH,GAME_HEIGHT,camera); and when i do : touchPos.set(Gdx.input.getX(1),Gdx.input.getY(1),0); game.camera.unproject