Texture with text in it, looks pixelated, how to fix this in unity3d?
问题 Am using a 1024x1024 texture, which am mapping to a quad in Unity3d. The target platform as of now is PC standalone. This is how it looks: You can see how pixelated and blurry the objects in the screen are, how can I make it more readable and less pixelated? Import settings, quality settings and a screenshot of the scene with mip-map turned off here. The texture and the quad asset can be found here. 回答1: The image looks fine to me: it looks like a 3D video game. Note that 1k is very small to