JOGL mipmaps and texture shimmering
问题 I've a wall and a brick texture in my OpenGL 2 scene that keeps shimmering and flashing no matter what I set. When I'm zoomed in close (and can see clearly the texture), then the flashing and shimmering stops. But when I'm zoomed out and moving around the scene, the flashing and shimmering is very pronounced. This is the texture code for the brick wall: brickwall.setTexParameteri(gl, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT); brickwall.setTexParameteri(gl, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);