OpenGL Texture Sampling not working
问题 I'm using VC++10 + OpenGL + the Assimp Library to consume and then render some 3D models. The code is rendering the positions correctly, but for some reason the textures are seriously bugged. My texcoords appear to be loading correctly as are the texture files themselves - however I can't help but feel that the issue must be located with the loaded textures themselves. www.flickr.com/photos/95269725@N02/8685913640/in/photostream { i seem to have a lack of rep to post inline images } * ** * **