OpenGL texture colors are wrong
问题 I've made a simple program that cretes an Ortho perspective, and puts a texture containing a png on a quad However, I can't figure out why some of the colors are displayed all jumbled. The png looks like this (the white rectangle in the middle is transparent): The quad in my OpenGL program looks like this: Below is the code for initializing OpenGL as well as what goes on in the method called by the OpenGL thread. I'm using JOGL. public void init(GLAutoDrawable gLDrawable) { gl.glGenTextures(1