Build a static library for iOS - specifically spatialite
问题 First, please forgive and point out if I am to use some other protocol for referencing another thread/post. There was a previous thread how to compile spatialite for iOS where the top answer partly described building spatialite as a static library for iOS. The answer included the text: "Once you've drag n drop the .a (both are required to work in the simulator AND on the real hardware), you can initialize spatialite by just invoking spatialite_init(1) ." I am guessing this is translated to