how Xcode automatically remove skspritenode form its parent's node
问题 I'm new in objectif-c and sprite-kit development (but not in programming). So I'm starting the Apple's Spri. The app works perfectly, except that the nodes representing the rocks are automatically removed form its parent when rocks fall through the bottom of the scene. This, without implementing the -(void)didSimulatedPhysics method : - (void)didSimulatedPhysics { [self enumerateChildNodesWithName:@"rock" usingBlock:^(SKNode *node, BOOL *stop) { if (node.position.y < 0) [node removeFromParent