How can I apply friction to a circular SKPhysicsBody
问题 I am trying to understand friction, or some other aspect of physics, in SpriteKit. I created a circle that rotates. I placed a square on top of the rotating circle. I expected the square to rotate along with the circle and fall off, but the square does not move. I set physicsBody.friction = 1.0 in an attempt to make the surfaces sticky but it does not help. What changes to physics do I need to make so that the square is affected by the circle's rotation? I created a self-contained example