MediaPlayer vs SoundPool for only 1 simultaneous stream
I'm working on a game in which one single sound is played each time the phone is shaked. Does it make sense to use a SoundPool and load sounds in the onCreate of my activity, or is it ok to create a mediaplayer each time, as shown below: private void onShake() { MediaPlayer mp= MediaPlayer.create(this, whipSound[currentWhip][force]); mp.start(); } My guess is that SoundPool is better because the sounds are loaded only once. Am I right? Thanks Julien As expected, SoundPool is much faster... marcosbeirigo You can create the mediaPlayer outside the onShake method, and then reset and start it on