Unity - iOS/Android build size too high/large for no apparent reason
I have a very small game with just 2 scenes and least number of assets.3 plugins have been used like Unity IAP, Googleplaygames plugin and google admob plugin. Thats all there is. Yet the build size is way too high. Over 600MB(over 700MB in archive)!! Below I have posted the build report in the editor log for both iOS and android. As you can see no specific category is taking up much space but yet the complete size is large for both andorid and ios. iOS size way more than android as well. Does anyone know whats causing this extra size as its not even showing in any other category? iOS - Build