Unity - iOS/Android build size too high/large for no apparent reason

半世苍凉 提交于 2019-12-08 08:34:28

After completing the build for release I realised that the above values do not determine the final size. As you can see -

https://itunes.apple.com/app/id1431764625

https://play.google.com/store/apps/details?id=com.ResurgeLabs.ChasingStars

My final game both on android and ios were less than 100 mb. So all satisfactory and as expected. Hence this question is not valid.

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