Gaussian filter with OpenGL Shaders
问题 I am trying to learn Shaders to implement something in my iPhone app. So far I have understood easy examples like making a color image to gray scale, thresholding, etc. Most of the examples involve simple operations in where processing input image pixel I(x,y) results in a simple modification of the colors of the same pixel But, how about Convolutions?. For example, the easiest example would the Gaussian filter, in where output image pixel O(x,y) depends not only on I(x,y) but also on