问题 What's the usual way to round the edges on a cube, a rectangular object as in the examples? The ideal result would look pretty much exactly like these images. (Naturally, you could literally use a mesh that has carefully rounded edges and corners, but it takes many tris to achieve that.) Note, of course for a NON -shader approach... Add two small flat boxes and simply make that new normal halfway, i.e., 45 degrees, between the two sides: That would be drawn perfectly round ... GDG below has