How can i convert uv coordinates to world space?
问题 I am trying to implement a shader. It will use with Unity LineRenderer. Shader will have noise that scrolling overtime raltive to texture coordinates. For example in parallel to x axis of uv space of texture. I have an implementation, but i dont'know how to get direction relative to texture uv (consider the texture rotation) in a vert function. I am only have a world space-relativew scrolling. Main problem - how to convert uv coordinates (for example (0, 0) or (1, 0)) to world space? Here is