SceneKit – Mapping physical 360 rotation
问题 I am having a hard time mapping device motion (sensor fusion) to SceneKit node rotation. The premise of the problem is as follows, I have sphere, and the camera is positioned to be inside the the sphere such that the geometric center of sphere and camera node's center coincide. What i want to achieve is when i rotate physically around a point, the motion needs to be mapped accurately on the camera as well. The implementaion details are as follows: I have a node, with a sphere as geomertry and