node's position appears constant during physics simulation

妖精的绣舞 提交于 2019-11-27 07:32:59

问题


I'm running some physics on a node. The node moves in all directions, but when tracking it's position it appears to be stationary.

func renderer(renderer: SCNSceneRenderer, didSimulatePhysicsAtTime time: NSTimeInterval) {
        print("position.y: \(starNode.position.y)")

The message in the debugger is "position.y: 5.578" (which is the position I assigned in Scene Editor) for every call to renderer:didSimulatePhysicsAtTime method

What's going on?


回答1:


that a look at the presentationNode property.



来源:https://stackoverflow.com/questions/31682035/nodes-position-appears-constant-during-physics-simulation

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