Modify the Bounding Box Size of 3D model
问题 This function is supposed to add a 3D model to screen in a confined space: func addCharacter(gridPosition: SCNVector3, levelNode: SCNNode){ let carScene = SCNScene(named: "assets.scnassets/Models/cube.dae") // Create a material using the model_texture.tga image let carMaterial = SCNMaterial() carMaterial.diffuse.contents = UIImage(named: "assets.scnassets/Textures/model_texture.tga") carMaterial.locksAmbientWithDiffuse = false // Create a clone of the Car node of the carScene - you need a