Is there a way to draw a SCNNode always in front of others?
问题 I've been trying to make a scene with scene kit in which an specified object is always in front of others, despite the fact that it's actually behind the other objects. A similar effect to this used in blender. Apparently, blender uses GUI and a lot of math to transform otherwise 2D objects, but I need this effect in a SCNNode with a SCNGeometry, in other words, a 3D object currently locate in the scene. I considered using category masks, but after reading Apple's documentation I've realized