rendering

HTML table not rendering correctly in IE9

眉间皱痕 提交于 2020-01-13 09:06:32
问题 Really weird one, this. I'm using an asp:Repeater to create an HTML table, like so: Markup: <asp:Repeater ID="myRpt" runat="server"> <HeaderTemplate> <table id="myGrd" border="0" style="cursor:pointer;width:100%; background-color:white;" cellpadding="2" cellspacing="0"> <tbody> </HeaderTemplate> <ItemTemplate> <tr onclick="criteria.rowClicked(this);"> <td style="border:solid 1px black;"> <asp:Literal ID="lblName" runat="server"></asp:Literal> </td> <td style="border:solid 1px black;width

Unknown whitespace appearing inside <div> without padding or margins

放肆的年华 提交于 2020-01-13 07:54:07
问题 I'm having an odd issue with whitespace in a design I'm building. I created a <div> to contain voting elements - it holds an upvote button, downvote button, and vote total, each inside their own <div> element, and using <img> for the buttons. Source: <div class="votebox"> <div class="vote"><img src="upvote.png" /></div> <div class="votetotal">15</div> <div class="vote"><img src="downvote.png" /></div> </div> In the mini-reset in my CSS, both <div> and <img> elements are defined to display

What does Blink in-memory cache store?

余生长醉 提交于 2020-01-12 04:58:08
问题 Besides the browser cache, there are a few other ways browser cache data. For Chrome, there is another cache in the rendering engine Blink that stores images, styles, scripts and fonts (maybe more) in memory. This cache is used for consecutive navigations on a site. Resources delivered from the Blink cache are tagged with (from memory cache) in the network tab. Resources served from the browser cache are tagged with (from disk cache) . My question is now, which resources are stored in and

Z-fighting solutions in depth test in OpenGL - how do they work?

折月煮酒 提交于 2020-01-12 04:40:33
问题 Description I've had major problems with Z-Fighting in OpenGL and I've spent quite some time finding solutions for this problem. Some of the ones I've found and I understand and didn't like: Moving polygons away from each other ( like glPolygonOffset in OpenGL ) Dividing the scene according to Z coordinate and drawing parts of the scene with separate clean z-buffers. The ones I don't understand: Using Projection Matrix https://software.intel.com/en-us/articles/alternatives-to-using-z-bias-to

Z-fighting solutions in depth test in OpenGL - how do they work?

冷暖自知 提交于 2020-01-12 04:40:27
问题 Description I've had major problems with Z-Fighting in OpenGL and I've spent quite some time finding solutions for this problem. Some of the ones I've found and I understand and didn't like: Moving polygons away from each other ( like glPolygonOffset in OpenGL ) Dividing the scene according to Z coordinate and drawing parts of the scene with separate clean z-buffers. The ones I don't understand: Using Projection Matrix https://software.intel.com/en-us/articles/alternatives-to-using-z-bias-to

matlab: using the GPU for saving an image off a figure

天大地大妈咪最大 提交于 2020-01-11 11:43:11
问题 I use matlab to render a complex mesh (using trimesh, material, camlight, view...) and need not display it to the user, just to get the rendered image. This is discussed in another question. Using any of the suggested solutions (save-as image, saving into a video object, and using undocumented hardcopy ) is very slow (~1sec), especially compared to rendering the plot itself, including painting on the screen takes less than 0.5sec. I believe it is caused by hardcopy method not to utilize the

PHP code not being rendered in browsers [closed]

巧了我就是萌 提交于 2020-01-11 10:41:38
问题 This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center. Closed 6 years ago . I have a file, manage.php, which contains php code, as depicted below. Other files are working fine on the same PC and same server (I use WAMP). And the

Rendering graphics in C#

喜欢而已 提交于 2020-01-10 14:38:22
问题 Is there another way to render graphics in C# beyond GDI+ and XNA? (For the development of a tile map editor.) 回答1: SDL.NET is the solution I've come to love. If you need 3D on top of it, you can use Tao.OpenGL to render inside it. It's fast, industry standard (SDL, that is), and cross-platform. 回答2: Yes, I have written a Windows Forms control that wraps DirectX 9.0 and provides direct pixel level manipulation of the video surface. I actually wrote another post on Stack Overflow asking if

Loading external javascript via async script tag at the end of a webpage

怎甘沉沦 提交于 2020-01-09 11:59:25
问题 Loading external javascript via async script tag at the end of a webpage I'm trying to find out what is the best way to load javascript in terms of page speed. Let's take this example: FILE.JS: // Synchronous delay of 5 seconds var timeWhile = new Date().getTime(); while( new Date().getTime() - timeWhile < 5000 ); And FILE.HTML: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>Test</title> </head> <body> SOME HTML <script src="file.js" async></script> </body> </html> Now do the

Rendering 'as JSON' in Grails with conditional operator doesn't render correctly

♀尐吖头ヾ 提交于 2020-01-09 11:15:51
问题 Came across this strange result today trying to render a list of objects as JSON in Grails 2.0.4...(i know i'm gonna regret asking this on account of something right under my nose... updated 5/26, my prediction was correct, see below :-)) This works fine; the JSON renders correctly in the browser... def products = [] //ArrayList of Product objects from service def model = (products) ? [products:products] : [products:"No products found"] render model as JSON ..so why doesn't this shortened