rendering

How to speed up rendering of vertical scrollbar markers

十年热恋 提交于 2020-01-20 07:26:40
问题 I have a customized vertical scrollbar which displays markers for selected items in a DataGrid. The problem I'm facing is, when there are a great number of items (e.g. could be 5000 to 50000) there is a lag while it is rendering the markers. With the following code it basically renders as per the selected items index, number of items and height of the track. Obviously this is inefficient and am looking for other solutions. This is my customized vertical scrollbar <helpers

three.js: how to control rendering order

自闭症网瘾萝莉.ら 提交于 2020-01-20 03:52:25
问题 Am using three.js How can I control the rendering order? Let's say I have three plane geometries, and want to render them in a specific order regardless of their spatial position. thanks 回答1: You can set renderer.sortObjects = false; and the objects will be rendered in the order they were added to the scene. Alternatively, you can leave sortObjects as true , the default, and specify for each object a value for object.renderOrder . For more detail, see Transparent objects in Threejs Another

Error in activity_main.xml after creating a new project

喜欢而已 提交于 2020-01-17 01:37:08
问题 I have created a new project and after build is done, when I tried opening activity_main.xml it is giving me following Rendering error: Can anyone tell, what's the possible reason behind this and how to solve this problem? I have just started learning android , but in the very beginning I am getting stuck. As asked, adding my app's build.gradle and layout.xml : Build.gradle: apply plugin: 'com.android.application' android { compileSdkVersion 27 buildToolsVersion "28.0.0" defaultConfig {

How to create a thumbnail image of html content stored in a database

喜你入骨 提交于 2020-01-16 18:18:06
问题 If you were to convert this html content into a small thumbnail image , how would you do it? P.S. I'm trying to do this to allow users on my site to browse through their posts(containing html elements (e.g. strong, i, img tag's). 回答1: See here: http://www.thumbalizr.com/index.php They have a pretty decent simple API Simple syntax to use the API: http://api.thumbalizr.com/?url=http://www.ford.de&width=250 Parameter: Check http://api.thumbalizr.com for more details. So you can simply have <img

Direct2D bitmap brush elongated

被刻印的时光 ゝ 提交于 2020-01-15 05:51:31
问题 I have to draw my shapes on a offscreen bitmap, but I have a strange problem when I try to render my bitmap. This is how the image should be displayed: And this how I a see the bitmap: Following is the code I use to create the bitmap brush: const auto size = renderTarget->GetSize(); const auto pxSize = D2D1::SizeU(size.width * 4, size.height * 4); ID2D1BitmapRenderTarget* compatibleRenderTarget; HRESULT hr = renderTarget->CreateCompatibleRenderTarget(size, pxSize, &compatibleRenderTarget); if

Does LWJGL (bare) use software or hardware rendering?

空扰寡人 提交于 2020-01-15 03:43:05
问题 Does the bare LWJGL distribution use hardware rendering or software rendering? 回答1: LWJGL always uses hardware rendering. Since it is a games library, it just quits if no hardware rendering is available. From the LWJGL wiki: "Made the library throw an exception when hardware acceleration is not available on Windows. No point in running at 5fps is there? "(LWJGL wiki) There is a command-line switch org.lwjgl.opengl.Display.allowSoftwareOpenGL but I don't think you can force it to use software

RenderTransform vs PushTransform

时光毁灭记忆、已成空白 提交于 2020-01-14 18:55:32
问题 I have a shape (the red path below) and i have to apply to this path a TranslateTransform and a ScaleTransform transformation. But if i use the Shape RenderTransform property in this way: Path MyPath = new Path { Fill = new SolidColorBrush(Colors.Red) }; MyPath.Data = MyPathGeometry; TransformGroup transf = new TransformGroup(); transf.Children.Add(new TranslateTransform(50, 50)); transf.Children.Add(new ScaleTransform(2, 2)); MyPath.RenderTransform = transf; I get a drawing of this type:

RenderTransform vs PushTransform

a 夏天 提交于 2020-01-14 18:55:02
问题 I have a shape (the red path below) and i have to apply to this path a TranslateTransform and a ScaleTransform transformation. But if i use the Shape RenderTransform property in this way: Path MyPath = new Path { Fill = new SolidColorBrush(Colors.Red) }; MyPath.Data = MyPathGeometry; TransformGroup transf = new TransformGroup(); transf.Children.Add(new TranslateTransform(50, 50)); transf.Children.Add(new ScaleTransform(2, 2)); MyPath.RenderTransform = transf; I get a drawing of this type:

What determines whether a browser will open or download a .txt file?

时光总嘲笑我的痴心妄想 提交于 2020-01-14 10:33:15
问题 Let me start by saying that I am aware that you can specify the Content-Disposition in the header and use either "attachment" or "inline" and this question is NOT about that (at least not directly). I have a file with a .txt extension. I am noticing different browser behavior dependent on the content of that .txt file. If my file contains alphanumeric characters and I paste the location of the file into the URL bar of (say) Chrome, the file opens in the browser. If my file contains an "SI"

Chrome Bug - window.scroll method intercepts DOM Rendering

做~自己de王妃 提交于 2020-01-14 05:01:34
问题 First, play with the navigation menu on this page (left-side): http://bestds.com/TankStorage/ I'm using javascipt to update the dom backgroundColor of these li elements upon click. Firefox renders the updated DOM elements, but Chrom and Chromium do not render them. Using Chromium's document inspector, I can clearly see that the li element's background-color has been updated correctly, but they're not being rendered. What's funny, is it will go ahead and render the DOM changes after I hover my