rendering

HTML table not rendering correctly in IE9

醉酒当歌 提交于 2019-12-05 07:09:28
Really weird one, this. I'm using an asp:Repeater to create an HTML table, like so: Markup: <asp:Repeater ID="myRpt" runat="server"> <HeaderTemplate> <table id="myGrd" border="0" style="cursor:pointer;width:100%; background-color:white;" cellpadding="2" cellspacing="0"> <tbody> </HeaderTemplate> <ItemTemplate> <tr onclick="criteria.rowClicked(this);"> <td style="border:solid 1px black;"> <asp:Literal ID="lblName" runat="server"></asp:Literal> </td> <td style="border:solid 1px black;width:200px;"> <asp:Literal ID="lblRange" runat="server"></asp:Literal> </td> <td style="display:none;" > <asp

Marching Cube Question

别等时光非礼了梦想. 提交于 2019-12-05 05:56:45
i currently writing a program to implement Marching Cube using C++ and Opengl. However, my best reference is only from http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/ in the web, the provided codes are written in C. my problem here is that i don't understand the triTable and edgeTable and how they are related. can anyone help me on the explanation or guide me on converting the algorithm into codes? These Tables are used for finding out how to tesselate the surface: The first table gives you the necessary edges to interpolate. The second table gives you the way you have to tesselate,

MVC Preview 5 - Rendering A View To String For Testing

大兔子大兔子 提交于 2019-12-05 03:48:19
I was reading a post by Brad Wilson ( http://bradwilson.typepad.com/blog/2008/08/partial-renderi.html ) on the new ViewEngine changes to MVC Preview 5 and thought that it would be great to be able to render a view to string for use in tests. I get the impression from the article that it may be possible to achieve this but cannot figure out how. I believe this would enable us to do away with some of our WatIn tests (which are slow and unreliable) as it would allow us to check that the View has rendered correctly by simply checking the string for expected values/text. Has anyone implemented

Rails 3 > Rendering views in rake task

房东的猫 提交于 2019-12-05 03:03:24
I'm stuck with a rake task that need to prepare a newsletter for Mailchimp. Using rails 2.x stuff googled I now have this code: desc "Sends newsletter to Mailchimp list" task :send_newsletter => :environment do begin # get render helpers av = ActionView::Base.new(Rails::Application::Configuration.new(Rails.root).view_path) av.class_eval do include ApplicationHelper end things = Stuff.do.things h = Hominid::Base.new({:api_key => "xxx"}) h.create_campaign( { :list_id => "xxx", :subject => "Hey...", :from_email => "xxx", :from_name => "xxx", :to_email => "", :auto_footer => true, :generate_text =

Executing JavaScript to Render HTML for Server-Side Caching

这一生的挚爱 提交于 2019-12-05 01:31:27
There are lots of widgets provided by sites that are effectively bits of JavaScript that generate HTML through DOM manipulation or document.write() . Rather than slow the browser down even more with additional requests and trust yet another provider to be fast, reliable and not change the widget output, I want to execute* the JavaScript to generate the rendered HTML, and then save that HTML source.­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­

OpenGL: Fast off-screen rendering

假装没事ソ 提交于 2019-12-05 01:30:50
问题 I need to render quite alot (tens of thousands) images off-screen using OpenGL. I am running under Windows and using QT as a framework. the solution can be windows only, it doesn't really matter. From what I've found using Google there are a number of options for doing this This article which seems rather dated suggest a few ways, out of which the relevant ones are: Windows specific - Use CreateDIBSection and somehow bind the texture to it. Use the pbuffers extension which I seem to be

Emoji rendered in Chrome have different widths than in other browsers

北慕城南 提交于 2019-12-05 01:27:27
问题 I have a page with an emoji followed by a space and some text. For example, "👥 Friends" (character is "busts in silhouette", U+1F465). In Safari and Firefox on macOS, it renders with a space between the emoji and the following text as expected. In Chrome, however, the space appears as if it's absent: If I remove the space, Chrome renders the text overlapping with the emoji. It seems like the width of emojis as rendered in Chrome is less than the actual character width. Is there any way I can

WPF rendering problem with HWND children in the way

回眸只為那壹抹淺笑 提交于 2019-12-05 01:24:28
问题 I suppose it is safe to say that WPF renders its contents as a window background. There are no child windows in a traditional HWND sense. So, when one introduces something HWND based in a WPF app, like a WebBrowser, things start to go wrong way it terms of visual appearance. Consider a Window having a Grid with two children, WebBrowser and something else, e.g. TextBox. If WebBrowser were a red circle instead, the TextBox would render on top of it. In case of WebBrowser, no TextBox is to be

Java Cross Hatching Texture

拟墨画扇 提交于 2019-12-05 01:19:43
问题 Any know how to recreate a cross hashing texture in Java? The C# code belows shows how to accomplish this for the .NET framework. The Java snippet is close, but I've been unable to correctly rotate the lines by 45 degrees. C# HatchBrush crossHatch = new HatchBrush(HatchStyle.Cross, somecolor, somecolor); Java BufferedImage bufferedImage = new BufferedImage(5, 5, BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = bufferedImage.createGraphics(); g2.setColor(Color.BLUE); g2.fillRect(0, 0, 5, 5); g2

Material shines through when zooming out (three.js r78)

自作多情 提交于 2019-12-05 01:15:32
问题 Material shines through when zooming out (three.js r78) When zooming out to a certain extend the material of objects behind other objects starts to shine through. It looks very similar to the effect when faces are overlapping (faces are in the same plane). To demonstrate this I made a fiddle. In this example I draw two thin boxes (thickness 1 and there is a empty space between the boxes of also 1) so the boxes are not touching eachother but the material shines through anyway. // geometry with