Ogre3D, Multiple Monitors, and the Mouse Cursor
I am developing an application that requires multihead rendering in OpenGL. Right now, I can render to multiple screens, but the travel of my mouse cursor is limited to a single screen. However, I'd like to be able to use the mouse cursor on all of the rendered screens. Has anyone run into this same issue, and if so, how did you go about resolving it? I found a working solution for this. First, I had to instantiate my Ogre::RenderWindow objects in windowed mode rather than full-screen mode -- full-screen mode was emulated easy enough by instantiating the Ogre::RenderWindow objects without