rendering

Unity3D: Drawing particles after AA resolve for performance

↘锁芯ラ 提交于 2019-12-06 07:49:12
问题 I'm trying to gauge the effect of MSAA on scenes with lots of particles in Unity. To do that, I'd need to: Draw all non-particle objects in the scene with 8x MSAA Use the resolved depth buffer from the previous pass to render all the non-occluded particle systems onto a smaller render target. Alpha Blend the color buffer of (2) with (1) I'm looking at the post-processing effects to get a sense of what i might need to do, but none of them use the depth buffer from a previous pass to affect the

Different font rendering Mozilla Vs Webkit? (HTML5 Boilerplate)

自古美人都是妖i 提交于 2019-12-06 06:52:01
I'm using Normalize.css in HTML5 Boilerplate and noticing Firefox 9 on OS X renders fonts differently than every other browser I'm testing with (Chrome 16, Safari 5.1.2, Opera 11.6 all behave the same) Here's some screenshots, no padding or margins: Firefox OS X 9.0.1: Chrome OS X 16: You can see Firefox is rendering the kerning, I believe, larger than the other browsers. Any ideas? Fonts do render differently in different browsers. :) 来源: https://stackoverflow.com/questions/8721800/different-font-rendering-mozilla-vs-webkit-html5-boilerplate

Outlook 2007 Html table td elements

烂漫一生 提交于 2019-12-06 06:07:24
I try to make newsletter compatible with Outlook 2007, but Outlook rendering engine isn't very logical. Following code is not making borders as width of 1 pixel like in Firefox and other rendering engines, but it adds some extra space between some of these td-elements. Is there a workaround for this issue ? <table> <tr> <td width="0" style="border-left: 1px solid #cdcdcd; border-bottom: 0px none; border-top: 0px none; margin: 0;" ></td> <td width="0" style="border-left: 1px solid #c1c1c1; border-bottom: 0px none; border-top: 0px none; margin: 0;" ></td> <td width="0" style="border-left: 1px

render overlay graphics into camera video

你。 提交于 2019-12-06 05:14:52
问题 I want to make an app which takes a video from the camera, adds additional visual info (overlays) and creates a video file from it which can later be uploaded to a server. How to do that? Without prior experience with such tasks, I assume there are 2 options: screen-capture and encoding to video file. However the resulting framerate may not be sufficient. record the video to sdcard and reencode later with added overlays. Live encoding is not needed, thus it's ok for the encoding process to be

How to work around the delayed/slow WebView rendering which occurs on some devices?

流过昼夜 提交于 2019-12-06 04:54:39
问题 When utilizing a WebView to display simple formatted text (no remote content loading), some devices like the Nexus 4 or Galaxy Nexus have a very notable delay between onPageFinished() and actually displaying the text. If the WebView is used in a dynamic vertical layout with it's height set to wrap_content, all elements below will visibly jump down and hence create a very bad user experience. For example: public class WebViewActivity extends Activity { @Override protected void onCreate(Bundle

PyOpenGL: glVertexPointer() offset problem

会有一股神秘感。 提交于 2019-12-06 04:10:39
问题 My vertices are interleaved in a numpy array (dtype = float32) like this: ... tu, tv, nx, ny, nz, vx, vy, vz, ... When rendering, I'm calling gl*Pointer() like this (I have enabled the arrays before): stride = (2 + 3 + 3) * 4 glTexCoordPointer( 2, GL_FLOAT, stride, self.vertArray ) glNormalPointer( GL_FLOAT, stride, self.vertArray + 2 ) glVertexPointer( 3, GL_FLOAT, stride, self.vertArray + 5 ) glDrawElements( GL_TRIANGLES, len( self.indices ), GL_UNSIGNED_SHORT, self.indices ) The result is

What's the easiest way of converting an xhtml string to PDF using Flying Saucer?

梦想的初衷 提交于 2019-12-06 01:04:19
问题 I've been using Flying Saucer for a while now with awesome results. I can set a document via uri like so ITextRenderer renderer = new ITextRenderer(); renderer.setDocument(xhtmlUri); Which is nice, as it will resolve all relative css resources etc relative to the given URI. However, I'm now generating the xhtml, and want to render it directly to a PDF (without saving a file). The appropriate methods in ITextRenderer seem to be: private Document loadDocument(final String uri) { return

Rendering C# Objects to Html

大城市里の小女人 提交于 2019-12-05 23:05:30
问题 We have bunch of Domain Entities which should be rendered to an html format, which shows their detail in a pop up window. I would be glad to do something like this: Product product = new Product(...); product.ToHtml(); // or: HtmlRenderer.Render(Product); but my main problem is how to do this stuff from behind. I have 3 different answers: 1. Render By Code: I can simply write my code for rendering the Html inside the ToHtml Method (C#) - the problem it is that it is too static. if you would

Render horizon silhouette using Metal in SceneKit

邮差的信 提交于 2019-12-05 22:19:27
I'm working on simple side project and small part of it is rendering a terrain. I'm rendering the terrain using height map information. But here is my problem: I would like to render just a silhouette/outline of the terrain/horizon. Here is screenshot from my app rendering height map: And here is screenshot similar to desired result from peakfinder.org: I would like to draw just lines representing silhouette of terrain with the rest transparent or solid colour. How can I solve it? Calculate local maximum somehow? I created sample project here , in case you want to help me. Thanks! 来源: https:/

Xvfb multiple displays for parallel processing?

穿精又带淫゛_ 提交于 2019-12-05 21:27:00
问题 Curious about running multiple xvfb displays: I have between 10-50 instances of a script running in parallel that connect to an xvfb display. Is is advantageous to run the same number of xvfb displays and connect 1 to 1? Or can multiple processes share the same display? RAM is not an issue, neither is processing power. 回答1: One Xvfb server should be able to handle lots of connections quite well. One thing you want to make sure you do is run the server with the -noreset option. Without it, it