Thoughts about rendering loop strategies
I know that hundreds of variations of these considerations have been posted all over the net. However, I haven't found anything that adresses my exact problem, so I hope you can help me see the light. I'm currently toying with 2D game development in Java using OpenGL. The language and graphics library used is not that relevant to my question though as it has a more general character. I'm attempting to design a general purpose game loop which can be used more or less as is for any game that has moderately heavy graphics (mostly bitmap textures) and possibly even heavier game logic (AI,