rendering

Rendering problems after updated gradle dependencies

淺唱寂寞╮ 提交于 2019-12-10 05:34:03
问题 I just updated build.gradle(Module: app) dependecies, and after that had rendering problems on Android Studio. What is wrong, before updating dependencies everythink worked correctly Here is how it is now: dependencies { compile fileTree(include: ['*.jar'], dir: 'libs') compile 'com.android.support:design:23.0.0' compile 'com.android.support:appcompat-v7:23.0.0' compile 'com.google.android.gms:play-services:7.8.0' compile 'com.android.support:support-v4:23.0.0' compile 'com.android.support

Workaround for drawing bug when Overlaying a <div> over an <iframe> in Safari?

心已入冬 提交于 2019-12-09 23:39:32
问题 I'm getting a very weird drawing bug in Safari, and i would like to see if there's any workaround I could take... I'm currently displaying a <div> (absolutely positioned, high z-index) on top of an IFrame that displays contents from other sites. Just for context, the <div> is a toolbar we show over other sites. This works well in all browsers, but in Safari, when the IFrame is showing some sites, and the user scrolls the page in the IFrame, the drawing of the toolbar gets all screwed up. Here

Apply jquery (mobile) css classes programatically after rendering has occurred

雨燕双飞 提交于 2019-12-09 19:29:32
问题 jquery mobile will automatically apply css and some html for elements on the page based on what data- attributes are on them when the page loads. I am pulling in some html content via an ajax call but it is introduced to the page after the jquery mobile js rendering has occurred, and therefore does not get the many css classes. Is it possible to just call out to the js and ask for the rendering to get applied to just my new html content? BEFORE <div id="someDiv"> <ul data-role="listview" data

OpenGL state redundancy elimination Tree, render state priorities

穿精又带淫゛_ 提交于 2019-12-09 12:55:55
问题 I am working on a Automatic OpenGL batching method in my Game Engine, to reduce draw calls and redundant calls. My batch tree design begins with the most expensive states and adds leafs down for each less expensive state. Example: Tree Root: Shaders / Programs Siblings: Blend states ... a.s.o. So my question is what are most likely the most expensive calls, in this list: binding program binding textures binding buffers buffering texture, vertex data binding render targets glEnable / glDisable

Why is Vue.js using a VDOM?

你说的曾经没有我的故事 提交于 2019-12-09 11:29:51
问题 According to Vue.js' documentation, it is using a VDOM under the hood to render the UI. From my understanding, the VDOM was mainly invented in order to avoid "tracked dependencies". With a VDOM, it is possible to reconcile bigger parts of the application without knowing what exactly has changed. As a result, one can use plain objects and arrays to describe the view and just needs to inform the framework about a change (like setState in React). Then, both VDOM trees are compared and the

Using drawImage with Canvas is very slow on Chrome

♀尐吖头ヾ 提交于 2019-12-09 10:18:47
问题 I've been trying to draw a large number of instances of an SVG file to a canvas using drawImage. By creating a single image element using the SVG as the source, then using drawImage for each instance on the canvas, I was hoping I could produce a composite image in the canvas very quickly even with a large number of instances. Performance-wise, this works well in Firefox - I can draw 60,000 instances in about 300ms. But on Chrome it is terribly slow: 16,000 instances is taking over 5 seconds.

Algorithm for drawing an anti-aliased circle?

こ雲淡風輕ζ 提交于 2019-12-09 08:25:32
问题 What's a good algorithm for drawing anti-aliased circles? (Filled and not filled.) 回答1: Bresenham (of the line algorithm fame) also had a circle algorithm. Xiaolin Wu adapted the line algorithm for anti-aliasing, and likewise did the same to the circle algorithm. http://en.wikipedia.org/wiki/Xiaolin_Wu%27s_line_algorithm You can find the circle algorithm with this search: http://www.google.com/search?q=Xiaolin%20Wu%20circle -Adam 回答2: If you want an easy one, make a soft blur from pixel

XSLT1.0 Rendering sequence of different elements stored in a variable as M x N table

北城以北 提交于 2019-12-09 06:51:28
I have the following XML (it is simplified and most attributes are omitted): <Document> <Transfer Name="" From="" To=""/> <Transfer Name="" From="" To=""/> <OtherElement/> <OtherElement/> <Flight AirLina="" From="" To=""/> <Flight AirLina="" From="" To=""/> <OtherElement/> <Hotel Name="" Duration=""/> <Hotel Name="" Duration=""/> <OtherElement/> <OtherElement/> <Extras Name="" Price=""/> <Extras Name="" Price=""/> <Extras Name="" Price=""/> <Extras Name="" Price=""/> <Extras Name="" Price=""/> <Extras Name="" Price=""/> <OtherElement/> <OtherElement/> </Document> I have a variable, containing

OpenGL - render directly to bitmap

与世无争的帅哥 提交于 2019-12-09 06:38:00
问题 I am making an application that has a bunch of small windows and controls in it (2D rendering), and I would like to render each window and control to its own bitmap. This is what have so far: uses dglOpenGL; ... var BMP: TBitmap; DC, RC: HDC; ... function TMainForm.Init: Boolean; begin Result := InitOpenGL; if Result = True then begin BMP := TBitmap.Create; BMP.PixelFormat := pf24bit; BMP.Width := 1280; BMP.Height := 1024; DC := (BMP.Canvas.Handle); RC := CreateRenderingContext(DC, [opGDI,

Safari rendering bug with CSS “clip”

寵の児 提交于 2019-12-09 06:12:33
问题 I have the following issue with Safari: http://cl.ly/ZlJ8 LiveDemo: http://drpdev.de/labs/example.html full source code: http://jsfiddle.net/uqsghon7/ <div class="row"> <div class="rowcontainer"> <div class="side"> ... </div> </div> </div> ... (multiple times with different contents in .side) and style: .side { height: auto; padding-left: 50px; margin: auto; position: fixed; top: 50%; left: 0; bottom: 0; width: 350px; ... } .row { ... position: relative; overflow: hidden; } .rowcontainer {