rendering

Loading Google Maps in jQuery tab

时光毁灭记忆、已成空白 提交于 2019-12-10 12:03:33
问题 I have issues loading a Google Map into a jQuery tab. I tried every single solution from the internet, using suggestions from here: Google Maps V3 not loading with jQuery tabs Problems with Google Maps API v3 + jQuery UI Tabs http://www.digitalwks.com/blogs/diogo-raminhos/google-maps-v3-and-jquery-tabs-jquery-tabs-google-maps-bug/ Google Maps and jQuery Tabs And so on... But none of them worked, either I'm too noob to use them and I have no idea how to add them or are not working. This is how

JCombobox, Editor and Renderer related

孤街浪徒 提交于 2019-12-10 11:56:19
问题 As a JCombobox ListCellRenderer, I have a class like this one: class ZComboBoxRenderer extends JPanel implements ListCellRenderer{ private ZGrid grid; public ZComboBoxRenderer(ZGrid grid) { setLayout(new BorderLayout()); this.grid = grid; add(new JScrollPane(grid), BorderLayout.CENTER); } public ZGrid getGrid(){ return grid; } @Override public Component getListCellRendererComponent(JList list, Object value, int index, boolean isSelected, boolean cellHasFocus) { grid.fetchSQL(); return this; }

Drawing multiple cubes at random positions in opengl es android

非 Y 不嫁゛ 提交于 2019-12-10 11:38:39
问题 Using OpenGL ES I am rendering a simple cube class that draws it at the centre of the screen. However, I want to be able to draw multiple such cubes on the screen at random positions but don't know how to. Here is the my custom surface view that renders the cube as a private class. I haven't included my main ActivityManager since its not the concern. public class TouchSurfaceView extends GLSurfaceView { private final float TRACKBALL_SCALE_FACTOR=52.0f; private final float TOUCH_SCALE_FACTOR

Sitecore Controller Rendering DataSource

社会主义新天地 提交于 2019-12-10 11:20:01
问题 I have a component in Sitecore that can be used in the middle section of the page. It shows a video and is setup as a controller rendering in Sitecore. I have been able to get this to work by setting the DataSource on the rendering on the page item. I have another component for the middle section of the page. This is a list of videos. Each video output has the exact same HTML as the rendering mentioned in the previous paragraph. I'm trying to call the controller rendering (mentioned above) in

Thoughts about rendering loop strategies

江枫思渺然 提交于 2019-12-10 11:16:47
问题 I know that hundreds of variations of these considerations have been posted all over the net. However, I haven't found anything that adresses my exact problem, so I hope you can help me see the light. I'm currently toying with 2D game development in Java using OpenGL. The language and graphics library used is not that relevant to my question though as it has a more general character. I'm attempting to design a general purpose game loop which can be used more or less as is for any game that

WPF Text rendering problem

夙愿已清 提交于 2019-12-10 10:56:46
问题 I created a custom control similar to TabControl. It works nice, except that the text in header items gets blury when I resize the content. It can, for example look like this: Not only the text, but the box around the text can also get non-vertical. See the blue border around the "General" item: What is causing this problem? I have set SnapToDevicePixels = True. Thanks for any ideas! EDIT : I'm using .NET 4.0. TextOptions.TextFormattingMode is set to "Display". The whole problem with fuzzy

gstreamer: how to shift the time of rendering of one stream taken from file

浪尽此生 提交于 2019-12-10 10:37:47
问题 I have two media files (say, "file0" and "file1") and I want to merge them into a single one with "picture-in-picture" effect - the content from "file0" to be displayed on the whole window, and the content from "file1" will be shown on the top-left corner in the smaller box. One more point is that the content from "file1" should be rendered some time later from the base time, at the point marked as "X1" on the diagram below. In other words, if I take "videotestsrc" as a video source input, I

Deferred Rendering with OpenGL, experiencing heavy pixelization near lit boundaries on surfaces

∥☆過路亽.° 提交于 2019-12-10 10:26:12
问题 Problem Explaination I am currently implementing point lights for a deferred renderer and am having trouble determining where a the heavy pixelization/triangulation that is only noticeable near the borders of lights is coming from. The problem appears to be caused by loss of precision somewhere, but I have been unable to track down the precise source. Normals are an obvious possibility, but I have a classmate who is using directx and is handling his normals in a similar manner with no issues.

How to detect a browser that dosen't render .png transparency

痞子三分冷 提交于 2019-12-10 10:12:07
问题 I have this code that render's a image acording to the day of the week. But in IE6 and lower and probably some other browsers it won't render png opacity. So I want to change it a litle so that it will detect the browser's that don't render alpha transparency and tell them to load this image instead: "img/horarios2.png". Ive tried making it so that it would rule out IE6 and lower that are known for not rendering, but then I thinking about all the other browsers that I probably don't know

How do I draw a texture-mapped triangle in MATLAB?

≡放荡痞女 提交于 2019-12-10 09:44:39
问题 I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and unsatisfactory solution in which I: extract a rectangular part of the image transform it to 3D space with the transformation defined by the three points draw it with surface finally masking out everything