release

Android App is too large and Linking disables functionality

﹥>﹥吖頭↗ 提交于 2019-12-21 10:48:03
问题 I'm done with my app and now I'm trying to build the .apk and test it on my phone (without debug, in release mode). Setting the Linking to " None " everything works fine. The Problem here is, that the App is too large - its 20MB and thats rubbish. I read that article about Linking: Click Here So I tried " Sdk Assemblies Only " and " Sdk and User Assemblies ". The second option (Both Assemblies) failed directly, I wasn't even able to see the first screen (Login) of my App. With Linking set to

Tagging a TFS Git repository during a release

我的未来我决定 提交于 2019-12-21 05:02:59
问题 I am setting our build/release environment using TFS 2017. I set up the Build to run automatically after each commit, and when we are ready to release a version of our application, a Release is manually created, and then deployed to various environments. We would like to tag released versions in our git repository in order to easily know which git revision correspond to a binary. The "Label Source" setting in the Build definition allows to tag a git revision at build time, but since we build

How to automate version number update process for my Eclipse plugin built with Maven

≡放荡痞女 提交于 2019-12-21 03:42:43
问题 I working with a project similar to the project described here. So, it has a few modules in parent pom.xml: <modules> <module>../de.vogella.tycho.plugin</module> <module>../de.vogella.tycho.feature</module> <module>../de.vogella.tycho.p2updatesite</module> </modules> These modules have a general version number e.g. 1.0.0-SNAPSHOT or without -SNAPSHOT . The feature.xml file needs to contain the same version number: <feature id="com.my.feature" label="My plugin feature" version="1.0.0"> and:

How to build a release version binary in Go?

China☆狼群 提交于 2019-12-20 11:01:38
问题 In C, we can build a debug version or a release version of the binary files (the object files and the executable). How can we do this in Go? 回答1: In Go, it isn't typical to have a debug version or a release version. By default, go build combines symbol and debug info with binary files. However, you can remove the symbol and debug info with go build -ldflags "-s -w" . 回答2: You can instruct the linker to strip debug symbols by using go install -ldflags '-s' I just tried it on a fairly large

Xamarin Forms UWP - Error : ILT0042: Arrays of pointer types are not currently supported

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-20 05:45:26
问题 I got this error and.. nothing on the web ! It seems to come from Newtonsoft.Json.. There is the output of my PCL project 1> Newtonsoft.Json 1> Imported XAML Roots from 2 files: 1> C:\PROJECT_PATH\PROJECT.UWP\obj\ARM\Release\ilc\in\PROJECT.UWP.xr.xml 1> C:\PROJECT_PATH\PROJECT.UWP\obj\ARM\Release\ilc\in\Xamarin.Forms.Platform.UAP\Xamarin.Forms.Platform.UAP.xr.xml 1>C:\PROJECT_PATH\PROJECT.UWP\Resources.System.Linq.Expressions.rd.xml(35): warning : ILTransform_0027: Method 'CreateLambda'

Creating a constant dictionary object

若如初见. 提交于 2019-12-19 17:38:08
问题 I would like to accomplish something like what is being done in this post: Constants in Objective-C however, i would like to construct an NSDictionary. if i do something like: constants.h extern NSArray *const mFooKeys; extern NSArray *const mFooObjects; extern NSDictionary *const mFooDictionary; constants.m NSArray *const mFooKeys = [[NSArray alloc] initWithObjects: @"Foo", @"Bar", @"Baz", nil]; NSArray *const mFooObjects = [[NSArray alloc] initWithObjects: @"1", @"2", @"3", nil];

OpenCV / Array should be CvMat or IplImage / Releasing a capture object

我只是一个虾纸丫 提交于 2019-12-19 11:34:51
问题 Edit : Array should be CvMat or IplImage is not an error message specific to this issue, that's the only most relevant error message i got. I'm trying to make an *.exe out of an application using opencv. I'm using Python 2.6 and openCV 2.1 . I can run part of the *.exe, i'm having a menu from where i can choose to process some pictures from 2 differents sources my webcam & a static image. The static image part works but when i'm chosing the webcam here is the output: OpenCV Error: Bad

Cordova 6.4.0 Android error when building release apk

孤者浪人 提交于 2019-12-19 07:05:16
问题 I had a project working well on cordova 6.3.1 . Then I updated cordova and my project to 6.4.0 . After this, first time I built, gradle got automatically updated too. Now I am experiencing an important issue: I need to include the keystore and alias passwords in the build.json file or the release apk generation fails with error. I use a build.json file like this: { "android": { "debug": { "keystore": "C:\\Path\\To\\Keystores\\debug.keystore", "storePassword": "debugpass", "alias":

Cordova 6.4.0 Android error when building release apk

一笑奈何 提交于 2019-12-19 07:05:14
问题 I had a project working well on cordova 6.3.1 . Then I updated cordova and my project to 6.4.0 . After this, first time I built, gradle got automatically updated too. Now I am experiencing an important issue: I need to include the keystore and alias passwords in the build.json file or the release apk generation fails with error. I use a build.json file like this: { "android": { "debug": { "keystore": "C:\\Path\\To\\Keystores\\debug.keystore", "storePassword": "debugpass", "alias":

Inexplicable MissingFieldException

心已入冬 提交于 2019-12-19 04:07:06
问题 In the following code snippet, it throws a MissingFieldException: Field Not Found: DepthBidLevels exception but only in certain weird situations that are described below. for(int i=DomSize-1; i>=0; i--) { fixed( ushort *p = binary.DepthBidLevels) { if( i!=DomSize-1) { builder.Append( ","); } builder.Append( *(p + i)); } The type for the binary variable is a struct that is defined in a separate assemply: unsafe public struct TickBinary { public const int DomLevels = 5; public const int