release

Cocos2d EXC_BAD_ACCESS

怎甘沉沦 提交于 2019-12-23 16:34:18
问题 I am new to cocos2d and suddenly got this EXC_BAD_ACCESS, I made a new winning menu and i got the error I think the error is because i called a released object, but i dont release anything? My Debug Console had no error, which is strange here is my Level_1.m // // Level_1.m // iPadGame // // Created by My Name on 1/25/12. // Copyright 2012 __MyCompanyName__. All rights reserved. // #import "Level_1.h" #import "HelloWorldLayer.h" CCSprite *player; CCSprite *enemy; CCSprite *enemy2; CCSprite

Xcode: Swift - How do I declare a variable/constant with different values depending on the execution environment?

强颜欢笑 提交于 2019-12-23 15:12:55
问题 I am trying to figure out how to handle variables/constants for different environments, e.g. development(or debug) and release. For instance when executing a unit test the url for a web service should point to the localhost, but in the final product it should point to the public api host. I have read something about setting the Swift Compiler - Custom Flags Debug settings to -DDEBUG and then in the code declare the variable like so: #if DEBUG let url = "http://localhost" #else let url =

Google Maps Android V2 debug and release key

♀尐吖头ヾ 提交于 2019-12-23 04:13:16
问题 I recently got the release key from Google Maps Android V2; So before exporting the signing APK from eclipse; I updated the manifest, changing the debug API key from GMaps to the Release API keys. Hours later I needed to debug something, so I ran the app on debug but I didn't change the Manifest API key back to the debug one . As far as I am concerned, the app is signed with the debug key machine, but it contains the release key from GMaps API. As far as I know, it was supposed NOT TO WORK .

Maven release:perform overwriting first ever release for every subsequent release

梦想与她 提交于 2019-12-23 04:06:23
问题 Update I am flagging this question to be closed as there seems to be no solution - the plugin is simply not behaving as it should and no-one seems to know why. I have ended up writing a small program to manually replicate the desired behaviour of the release plugin myself, using other plugins such as scm and versions . If you would like information on how I did this feel free to email me. I have recently moved my project to maven. However, I am having issues with the release process. My

Release python executable with dependency on python bindings of a C++ library

℡╲_俬逩灬. 提交于 2019-12-22 12:18:41
问题 I use the PyQt python binding of Qt C++ for creation of the GUI of my program. If I were to distribute/release the program as a simple executable, preferably for several common platforms, how should I do this the 'right' way? Currently Qt and PyQt are installed in my environment, but I don't want any users to go through the process of installing these. I want my program to be a click-run solution. Having a hard time wrapping my head around how the Qt C++ library code and PyQt will be included

Jenkins Artifactory Plugin: Updating to the Latest Snapshot on Git

醉酒当歌 提交于 2019-12-22 10:44:01
问题 When we do a release, both the release artifact and tag are being created as expected. However, the project isn't properly updated to the next (snapshot) version. An example configuration for the release: The relevant part of the console log: [RELEASE] Committing release version on branch 'master' [RELEASE] Creating tag '1.3.14' [RELEASE] Pushing branch 'master' to 'ssh://git@git.cloudbees.com/xxx/yyy.git' [RELEASE] Pushing tag '1.3.14' to 'ssh://git@git.cloudbees.com/xxx/yyy.git' [RELEASE]

What does RELEASE_SAFELY mean and why does it not work in xcode4?

℡╲_俬逩灬. 提交于 2019-12-22 10:22:40
问题 what does RELEASE_SAFELY or RELEASE_CF_SAFELY mean? Ok, it's for releasing objects but why not use [obj release] ? Besides I tried to use it in xcode 4 but I am running into buid errors: Undefined symbols for architecture i386: "_RELEASE_SAFELY", referenced from: -[AdressBookModel search:] in AdressBookModel.o ld: symbol(s) not found for architecture i386 collect2: ld returned 1 exit status Can I do just [obj release] instead? What would you consider? 回答1: RELEASE_SAFELY is not a function but

dll size (debug and release)

两盒软妹~` 提交于 2019-12-22 07:57:32
问题 I have read in other discussions that Release dlls have reduced size compared to Debug dlls. But why is it that the size of the dll I have made is the other way around: the Release dll is bigger than the Debug dll. Will it cause problems? 回答1: It won't cause problems, its probably that the compiler is 'inlining' more items in the release build and creating larger code. It all depends on the code itself. Nothing to worry about. EDIT: If you are really worried about and not worried about speed

Commit some files while maven release:prepare

*爱你&永不变心* 提交于 2019-12-21 16:49:32
问题 Is it possible to commit some file (no pom.xml) while mvn release:prepare? In My MultiModul Project I configured the rlease plugin with preparationGoals to change the Version in a sql file. <preparationGoals>clean verify org.codehaus.mojo:build-helper-maven-plugin:1.5:parse-version com.google.code.maven-replacer-plugin:replacer:1.5.0:replace</preparationGoals> Everything works fine but the changed sql File will not be commited. The sql File is in a subdirectory of the parent Folder. There are

Commit some files while maven release:prepare

心已入冬 提交于 2019-12-21 16:49:12
问题 Is it possible to commit some file (no pom.xml) while mvn release:prepare? In My MultiModul Project I configured the rlease plugin with preparationGoals to change the Version in a sql file. <preparationGoals>clean verify org.codehaus.mojo:build-helper-maven-plugin:1.5:parse-version com.google.code.maven-replacer-plugin:replacer:1.5.0:replace</preparationGoals> Everything works fine but the changed sql File will not be commited. The sql File is in a subdirectory of the parent Folder. There are