porting

What's the Objective-C equivalent of JS's `map()` function? [duplicate]

心不动则不痛 提交于 2019-11-30 11:56:37
This question already has an answer here: NSArray Equivalent of Map 10 answers What's the Objective-C equivalent of JS's map() function? Would I just use NSFastEnumeration and apply the function myself? You can use NSArray 's enumerateObjectsUsingBlock: if you're on OS X 10.6 or iOS 4.: NSMutableArray *mapped = [NSMutableArray arrayWithCapacity:[array count]]; [array enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) { id mapObj = DoSomethingToObject(obj); [mapped addObject:mapObj]; }]; (Shameless but relevant plug: I have a library for OS X and iOS that adds map and other

Android x86 porting, unable to make it work

我是研究僧i 提交于 2019-11-30 10:38:21
问题 I'm kind of new to the whole porting issue and I got to it because of the slowness in the emulator provided with the Android SDK. I downloaded the android-x86-3.2-RC2-eeepc and android-x86-3.2-RC2-tegav2 ISO-es (from this site) and tried them on the VirtualBox but have no internet connection on the eeepc version and the tegev2 wont event start. I tried the VirtualBoxHowTo but got nothing, on both Windows and Linux platforms. the only thing I managed to understand is that to use this on a VM

Problem porting PHP crypt() function to C#

﹥>﹥吖頭↗ 提交于 2019-11-30 09:58:17
问题 Im working on porting some old ALP user accounts to a new ASP.Net solution, and I would like for the users to be able to use their old passwords. However, in order for that to work, I need to be able to compare the old hashes to a newly calculated one, based on a newly typed password. I searched around, and found this as the implementation of crypt() called by PHP: char * crypt_md5(const char *pw, const char *salt) { MD5_CTX ctx,ctx1; unsigned long l; int sl, pl; u_int i; u_char final[MD5

Flutter - Import from existing android project

别等时光非礼了梦想. 提交于 2019-11-30 06:49:10
I am currently working on an android project which is ~75% complete. I need a similar application for iOS. Can I import this project to flutter? How? Also, will flutter supports the libraries I have used in this project? Flutter applications work completely different , i.e. not like Android nor like iOS. Flutter has its own architecture and therefore own plugins etc. Summary No , you cannot convert your existing Android code into Dart code for Flutter, which is necessary to enable cross-platform behavior because all code used by the Flutter SDK has to be written in Dart. However , you could

How does porting between Linux and Windows work?

好久不见. 提交于 2019-11-30 05:03:15
问题 If a particular piece of software is made to be run on one platform and the programmer/company/whatever wants to port it to the other, what exactly is done? I mean, do they just rewrite linux or windows-specific references to the equivalent in the other? Or is an entire rewrite necessary? Just trying to understand what makes it so cost-prohibitive that so many major vendors don't port their software to Linux (specifically thinking about Adobe) Thanks 回答1: this is the point of a cross-platform

How to make CREATE OR REPLACE VIEW work in SQL Server? [duplicate]

别等时光非礼了梦想. 提交于 2019-11-30 04:18:37
This question already has an answer here: SQL Server equivalent to Oracle's CREATE OR REPLACE VIEW 9 answers CREATE OR REPLACE VIEW doesn't seem to work in SQL Server. So how do I port CREATE OR REPLACE VIEW to work on SQL Server? This is what I'm trying to do: CREATE OR REPLACE VIEW data_VVVV AS SELECT VCV.xxxx, VCV.yyyy AS yyyy, VCV.zzzz AS zzzz FROM TABLE_A ; Any ideas? Edit: Although this question has been marked as a duplicate, it has still been getting attention. The answer provided by @JaKXz is correct and should be the accepted answer. You'll need to check for the existence of the view

What's “in” and “out” of OpenGL-ES? (Porting from OpenGL)

一曲冷凌霜 提交于 2019-11-29 21:49:02
It seems that all of the documentation I can find about OpenGL-ES says something to the effect of "OpenGL-ES is just like OpenGL, but without a lot of stuff. For example, there's no glBegin or glEnd." Ok, that's great. So, what ELSE isn't there any of? Or is there a list of what's in ? Or maybe a porting guide? (Specifically, I'm trying to move an existing GL app to the iPhone, although I don't want to necessarily limit my Q to the iPhone.) The "OpenGL ES 1.1.12 Difference Specification" (PDF) linked to from the OpenGL ES 1.X info page at Khronos.org goes through the differences between OpenGL

Android x86 porting, unable to make it work

ε祈祈猫儿з 提交于 2019-11-29 21:26:10
I'm kind of new to the whole porting issue and I got to it because of the slowness in the emulator provided with the Android SDK. I downloaded the android-x86-3.2-RC2-eeepc and android-x86-3.2-RC2-tegav2 ISO-es (from this site ) and tried them on the VirtualBox but have no internet connection on the eeepc version and the tegev2 wont event start. I tried the VirtualBoxHowTo but got nothing, on both Windows and Linux platforms. the only thing I managed to understand is that to use this on a VM you need to build it for VM. Can anyone help me on this? P.S.: I need the HoneyComb version (3.2) and

Export a neural network trained with MATLAB in other programming languages

限于喜欢 提交于 2019-11-29 21:06:17
I trained a neural network using the MATLAB Neural Network Toolbox, and in particular using the command nprtool , which provides a simple GUI to use the toolbox features, and to export a net object containing the informations about the NN generated. In this way, I created a working neural network, that I can use as classifier, and a diagram representing it is the following: There are 200 inputs, 20 neurons in the first hidden layer, and 2 neurons in the last layer that provide a bidimensional output. What I want to do is to use the network in some other programming language (C#, Java, ...). In

What causes signal 'SIGILL'?

好久不见. 提交于 2019-11-29 18:56:17
I'm porting some C++ code to Android using NDK and GCC. The code basically runs. At one point, when debugging in Eclipse, the call Dabbler::Android::Factory* pFactory = new Dabbler::Android::Factory; causes this error: Thread [1] (Suspended: Signal 'SIGILL' received. Description: Illegal instruction.) 1 <symbol is not available> 0x812feb44 What does that mean? Has the compiler generated illegal code for some reason? I have a breakpoint in the constructor (which does nothing), and it's not hit. I have already done a full rebuild. What could I be doing wrong to cause this problem? It works now.