glLinkProgram crashes even though glCompileShader does not return any error
问题 I am trying to make the native code from https://software.intel.com/sites/default/files/managed/79/e5/OpenGL%20ES%20Tessellation.zip work on my Samsung Galaxy S5. I have disabled Tessellation in the code. I have also changed the code to use OpenGLS ES 3.0. The program runs and successfully compiles the attached shader but when the program calls glLinkProgram with compiled shader, glLinkProgram crashes. The program calls glError when compiling the shader and there is no error at that time. Can