surfaces got broken when object is far away in iphone
问题 I am using the opengl es to display objects. when the object is near to the camera, everything is perfect. but if the objects are moved faraway from the camera, the surface of objects would break. The broken objects will be like: the code snippet of draw objects is: glVertexPointer(3, GL_FLOAT, 32, self.vertices); glNormalPointer(GL_FLOAT, 32, &(self.vertices[3])); glTexCoordPointer(2, GL_FLOAT, 32, &(self.vertices[6])); glDrawElements(GL_TRIANGLES, self.indexNumber, GL_UNSIGNED_SHORT, &(self