Uv-Coordinates: Theoretical questions
问题 In my previouse question I had some problems regarding texturing in OpenGL ES 2.0. With some help this problem is solved now, but some related questions have appeared: How do I know wheather uv-coordinate and vertex-coordinates fit together? I thought there is a bijection between the vertex and uv, for example (0,0) of vertex to (0,0) of uv, and (width,0) of vertex to (1,0), and (0,height) of vertex to (0,1) of uv. But since the texture appears flipped in my example, the thought might be