Android : OpenGL 2.0 Rotation/moving the Camera using Matrix.setLookAtM
问题 So this is my second question today, I might be pushing my luck In short making a 3D first Person, where you can move about and look around. In My OnDrawFrame I am using Matrix.setLookAtM(mViewMatrix, 0, eyeX , eyeY, eyeZ , lookX , lookY , lookZ , upX, upY, upZ); To move back, forth, sidestep left etc I use something like this(forward code listed) float v[] = {mRenderer.lookX - mRenderer.eyeX,mRenderer.lookY - mRenderer.eyeY, mRenderer.lookZ - mRenderer.eyeZ}; mRenderer.eyeX += v[0] * SPEED