Drawing Textured Cube in Android NDK using opengl-es2 will not draw anything
问题 i am trying to draw a textured cube with non-interleaved/seperate buffers for each positions/texture-coordinates/normal buffers. as i am using opengles-2 i am not using VAO. code runs without errors but output is blank. i tried several variations of matrix multiplications but still without success. all help is greatly appreciated. i have limited drawing to a single initialization and a draw call as i want to debug single iteration of the draw loop. ///////////////////////////////BUFFERS//////