Android thread performance/priority on Galaxy Note 2 when screen is touched/released
问题 I have an OpenGL game for Android. It runs at a good 60fps when the screen is touched. When I release my finger it goes back down to around 30fps. Does the touch event/release raise/lower a thread's priority and if so how can I replicate this to keep it at a constant 60fps. This only seems to be an issue on Galaxy Note 2 so far. 回答1: I'll assume you are using onDrawFrame and setRenderMode(RENDERMODE_CONTINUOUSLY) . 30 and 60FPS indicates that your implementation of onDrawFrame is called as