NSTimer vs CACurrentMediaTime()
So I'm amidst my first iOS game and am struggling with how to go about the best way to integrate object movement. The game relies heavily on fast moving objects and constant, fast user input changes. As such, I'm trying to have object integration and the constraint solver run as quickly and accurately as possible (to minimize user input change in between successive game loop calls). More specifically, I'm unsure of the capabilities of the NSTimer class and CACurrentMediaTime() function. It's hard to test empirically because I'm not sure which have the larger error. For example, using an