Storing CLLocationCoordinates2D in NSMutableArray
After some searching, I got the following solution : reference . CLLocationCoordinate2D* new_coordinate = malloc(sizeof(CLLocationCoordinate2D)); new_coordinate->latitude = latitude; new_coordinate->longitude = longitude; [points addObject:[NSData dataWithBytes:(void *)new_coordinate length:sizeof(CLLocationCoordinate2D)]]; free(new_coordinate); And access it as: CLLocationCoordinate2D* c = (CLLocationCoordinate2D*) [[points objectAtIndex:0] bytes]; However, someone claims that there is a memory leak here? Can anyone suggest me where is the leak and how to fix it. Further, is there a better