mousemove

How to track mouse X/Y position and print it to a label? [duplicate]

梦想与她 提交于 2019-12-18 06:52:53
问题 This question already has answers here : Capturing mouse/keyboard events outside of form (app running in background) (2 answers) Closed 2 years ago . I know how to modify cursor position from examples on MSDN. My question is how to check position of mouse while mouse moves and then print X and Y position to representing labels? EDIT: Lets say I want to track my mouse position from my entire screen. EDIT 2: My app will be in the back ground/minimized. I'm already using Mouse Hooks: namespace

How to track mouse X/Y position and print it to a label? [duplicate]

為{幸葍}努か 提交于 2019-12-18 06:52:26
问题 This question already has answers here : Capturing mouse/keyboard events outside of form (app running in background) (2 answers) Closed 2 years ago . I know how to modify cursor position from examples on MSDN. My question is how to check position of mouse while mouse moves and then print X and Y position to representing labels? EDIT: Lets say I want to track my mouse position from my entire screen. EDIT 2: My app will be in the back ground/minimized. I'm already using Mouse Hooks: namespace

Prevent mouse from leaving my form

浪尽此生 提交于 2019-12-18 04:52:36
问题 I've attached some MouseMove and MouseClick events to my program and next up is one of these: Get "global" mouse movement, so that I can read the mouse location even outside the form. Prevent my mouse from leaving the form in the first place. My project is a game so it'd be awesome to prevent the mouse leaving my form like most other games do (ofc. you can move it out if you switch focus with alt+tab fe.) and taking a look at answers to other questions asking for global mosue movement, they

Why is my line not drawing?

。_饼干妹妹 提交于 2019-12-17 21:24:04
问题 So I have defined a mouseEventlistener and mousemotionListener to define points as so. protected Point elementPosition = null; public Point endPoint = null; public Axis tempAxis; public Graphics g; class MouseButtonHandler extends MouseAdapter { public void mousePressed(MouseEvent e) { if(e.getModifiers()==InputEvent.BUTTON1_MASK) { elementPosition =new Point(e.getX(), e.getY()) ; if(addType==YLABEL) { YDialog ydia = new YDialog(anApp); ydia.setVisible(true); value =(double) ydia.getValue();

how to animate following the mouse in jquery

孤街醉人 提交于 2019-12-17 15:45:06
问题 OK, this works perfectly fine for following my mouse. // $(document).mousemove(function(e){ $("#follower").css({ 'top': e.pageY + 'px'; 'left': e.pageX + 'px'; }); }); // And this works great for animating the mouse to a clicked point // $(document).click(function(e){ $("#follower").animate({ top: e.pageY + 'px'; left: e.pageX + 'px'; }, 800); }); // But I personally feel that logically this SHOULD work! Coming from my point of view as the webscripter. Amd then my question is, how can I make

Rotating an element based on cursor position in a separate element

做~自己de王妃 提交于 2019-12-17 10:46:24
问题 I've been Working on a breadcrumbs directory feature recently that requires an element to rotate based on the cursor x position within the breadcrumbs container element. Long story short, I need the arrow in the lower '#pointer-box' to always point at the cursor when it's within the '#target-box'. I'm looking for two separate formulas that will a.) set the initial left-most position of the arrow when the '#target-box' cursor x position is at 0, and b.) keep the arrow's left-most and right

Is there any way to accelerate the mousemove event?

大兔子大兔子 提交于 2019-12-17 06:41:11
问题 I wrote a little drawing script (canvas) for this website: http://scri.ch/ When you click on the document, every mousemove event basically executes the following: - Get coordinates. - context.lineTo() between this point and the previous one - context.stroke() the line As you can see, if you move the cursor very fast, the event isn’t triggering enough (depending on your CPU / Browser / etc.), and a straight line is traced. In pseudocode: window.addEventListener('mousemove', function(e){

Detecting both left and right mouse movement and no movement

让人想犯罪 __ 提交于 2019-12-13 16:24:24
问题 I'm trying to detect three mouse movement states in this (modified) jQuery plugin – left, right and stop (mouse not moving): (function ($) { var options = {}; var oldx = 0; var direction = ""; $.mousedirection = function (opts) { var defaults = {}; options = $.extend(defaults, opts); $(document).bind("mousemove", function (e) { var activeElement = e.target || e.srcElement; if (e.pageX == oldx) { direction = "stop"; } else if (e.pageX > oldx) { direction = "right"; } else if (e.pageX < oldx) {

JavaScript - mousemove event not triggered on iPad/iPhone

只谈情不闲聊 提交于 2019-12-13 07:19:34
问题 I worked for a while on E-learning project, where I had to script an HTML file that's loaded on a global framework. I used to use: $('#myobject').on('mousedown' ... 'mousemove' ... 'mouseup' , function(){} ) And it worked well everywhere (Chrome, IE, iOS ... etc) Now I am working on a personal project, and in the browser everything is working well, but 'mousemove' does not seem to get triggered on iDevices (iPad, iPhone ... etc). Here is simple code I wrote, that doesn't work on an iPad: $

jQuery mousemove erratic movements and jumpy results in Firefox

China☆狼群 提交于 2019-12-13 06:20:24
问题 I have the following code: http://jsfiddle.net/atlchris/CC53T/ What this does is it takes the jQuery UI slider and adds hover & preview support to it. It works great on most browsers but on Firefox for Mac, I am getting jumpy results and erratic movements. Anyone have any suggestions on how I can make this work better across all browsers? Tested on Chrome, Firefox, and Safari for Mac. 回答1: Thanks to another resource, I was able to solve the problem by using the mouseleave event instead of