monodevelop

MonoGame Mac Templates Installation

五迷三道 提交于 2019-12-22 16:29:11
问题 I am having trouble installing the MonoGame templates in MonoDevelop on Mac. I have placed the MonoDevelop.MonoGame.2.5 folder in MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/ as instructed by the readme but after restarting monodevlop, the template is not available in the new projects section. Can anyone help with this problem? 回答1: Mac templates should be available in the 2.5.1 bug fix release, due soon. 来源: https://stackoverflow.com/questions/10508349/monogame-mac-templates

Mono and iOS 6 build error MT0000

半腔热情 提交于 2019-12-22 12:25:13
问题 I have a problem building my app on MonoTouch and iOS 6. My system configuration is: Mac OSX 10.7.4 (Lion) MonoTouch 5.2.13 MonoDevelop 3.0.3.5 XCode 4.5 with iOS 6 SDK beta 4. To link new iOS SDK I have selected on MonoDevelop preference SDK location (for me it's on desktop) and i have restarted it. Now, when I try to build my application, MonoDevelop gives me following error: Unexpected error - Please fill a bug report at http://bugzilla.xamarin.com (MT0000) Can anyone help me to understand

Mono and iOS 6 build error MT0000

徘徊边缘 提交于 2019-12-22 12:24:54
问题 I have a problem building my app on MonoTouch and iOS 6. My system configuration is: Mac OSX 10.7.4 (Lion) MonoTouch 5.2.13 MonoDevelop 3.0.3.5 XCode 4.5 with iOS 6 SDK beta 4. To link new iOS SDK I have selected on MonoDevelop preference SDK location (for me it's on desktop) and i have restarted it. Now, when I try to build my application, MonoDevelop gives me following error: Unexpected error - Please fill a bug report at http://bugzilla.xamarin.com (MT0000) Can anyone help me to understand

How do I use a resources file in MonoDevelop?

天大地大妈咪最大 提交于 2019-12-22 06:40:26
问题 Trying to use MonoDevelop C# and embed a resources file (you know the one that has the .resources extension). I want the res file to contain strings for the app to read at runtime. I want to embed them in the EXE. But I cant figure out how to format the .resources file (is it something like string1="Hello world")? embed the file in the EXE read the embedded file (ResourceReader.GetResourceData wants a file) Otherwise I guess I will abandon this idea and just put the text in my own text file.

Webapplication.targets missing when building a MVC4 project in MonoDevelop on OS X 10.7.4

筅森魡賤 提交于 2019-12-22 05:49:09
问题 I am trying to build a test MVC4 project on OS X 10.7.4 using Mono 2.10.9. I created a new empty MVC4 web application in Visual Studio used git to transfer the source code from Windows to Mac OS X. I then ran xbuild for .nuget package restore, but when I build in monodevelop I get a weird error: /Users/tamasnagy/Developer/Spellbound/Spellbound/Spellbound.csproj: Error: /Library/Frameworks/Mono.framework/Versions/2.10.9/lib/mono/xbuild/Microsoft/VisualStudio/v10.0/WebApplications/Microsoft

Is it possible to Run R Code from Unity C# in Mono or .NET on OSX?

百般思念 提交于 2019-12-22 05:42:31
问题 Is there a way to run a R script using Unity's C# in Mono? If there is no way to run an R script using Mono, I am willing to use .NET Update So the following code will call the R script but will not output a file if called from unity monodevelop. It would be ok to return a string to mono but changing the true and false on startInfo.UseShellExecute and startInfo.RedirectStandardOutput throws an error. Here is the C# code that will call the R code: System.Diagnostics.Process process = new

Debugging F# in Xamarin Studio 4.0.3 throws an error

心已入冬 提交于 2019-12-22 04:58:08
问题 I have installed Xamarin Studio 4.0.1 on Windows 8 x64 from http://monodevelop.com/Download . When I ran Xamarin, it got updated to 4.0.3. I have installed F# bindings. I have created new F# console project. When I run it, it works fine. When I set a break-point and run it, I get the following error. Any idea, why that happens? System.Runtime.InteropServices.COMException (0x80070032): The request is not supported. (Exception from HRESULT: 0x80070032) at Microsoft.Samples.Debugging.CorDebug

Error MSB4185: “System.Globalization.CultureInfo” has not been enabled for execution

回眸只為那壹抹淺笑 提交于 2019-12-22 04:19:14
问题 When trying to build in MonoDevelop with Mono for Android I get this error. According to the debug it is not located in my code so im left clueless. Any idea? Error MSB4185: The function "CurrentUICulture" on type "System.Globalization.CultureInfo" has not been enabled for execution. (MSB4185) 回答1: I own MSBuild (and this code). It's an error originating in the file microsoft.csharp.targets, as the error message probably says. In there is a property function: $([System.Globalization

Unable to hit breakpoints in MonoDevelop

不问归期 提交于 2019-12-22 02:04:45
问题 On my archlinux system I did a fresh installation of: mono 3.0.7 monodevelop 4.0.8 monodevelop-debugger-gdb 4.0 When I debug an application the debugger doesn't stop on the breakpoints, even not on the System.Diagnostics.Debugger.Break (); code. And an error windows is displayed with the following message : Could not connect to the debugger Does anyone know how to fix it? 回答1: As a workaround untick the "Run on external console" checkbox in your running project settings. You can find this

Mono fails to load a dll

跟風遠走 提交于 2019-12-22 00:30:43
问题 I am trying to load use a native shared library via P/Invoke. However, it won't load from under MonoDevelop. This is the console output with MONO_LOG_LEVEL=debug and MONO_LOG_MASK=dll : Creating a V8Engine instance ...Mono: DllImport attempting to load: 'V8_Net_Proxy'. Mono: DllImport error loading library '/localhome/rryk/v8netmonolinux/Source/bin/Debug/libV8_Net_Proxy': '/localhome/rryk/v8netmonolinux/Source/bin/Debug/libV8_Net_Proxy: cannot open shared object file: No such file or