Compiling C# via Unity3D and MonoDevelop
问题 I'm using Unity3D v4.2.2f1, and the version of MonoDevelop it comes bundled with - v2.8.2. I see that there are cases where C# code will compile in Unity3D, but not in MonoDevelop. For instance, default values for method arguments are accepted by Unity3D, but result in "Default parameter settings are not permitted (CS0241)" in MonoDevelop. General advice I've found online is to not attempt to compile from MonoDevelop. Fine - but I'm keen to understand how this mismatch arises. I thought that