问题
It looks really easy to switch MonoDevelop's compiler to Mono tools instead of .NET – you just need to pick a different framework under settings of the IDE.
However, after switching to Mono and getting the project compiling by Mono tools, Mono for android no longer seems to be an available framework (i.e. the reference to it in the Android project turns red). Obviously, the build fails with tons of errors like Android.XXX.YYY is not a class or namespace name, etc.
Is there a way to install Mono for android on a Windows machine so that it is available to Mono tools and usable from Monodevelop running on Mono?
回答1:
No. Mono for Android uses the MSBuild build system, and installs custom build tasks and frameworks into the MSBuild extension directories. Mono's implementation of MSBuild (xbuild) has separate extension directories. It might be possible to copy the targets and extensions across but you'd probably run into other issues, as it's completely untested.
In general on Windows I'd recommend using the MS/.NET toolchain in MonoDevelop unless you have a really good reason to use the Mono toolchain. Note that you can run with Mono even if you compile with .NET, using the Run->Run with... menu.
来源:https://stackoverflow.com/questions/12144762/use-mono-for-android-on-with-mono